By Joseph Wetzel, Jeff Sonnleitner
In this interactive activity, learners insert the router terms that each acronym stands for. Each of the acronyms is formed from the key letters in a term that relates to routers.
By Terry Bartelt
Learners consider the most common types of electromagnetic waves and the kinds of hardware used in a wireless network. A short quiz completes the activity.
Understanding HTML Pathing
By Jay Stulo
In this animated activity, learners study the difference between relative and absolute paths and how each can be used to create links to html resources. A short quiz completes the activity.This learning object has audio content.
High Speed Ethernet
Learners identify the advantages and disadvantages of four versions of high speed Ethernet. A short quiz completes the activity.
Basics of the SELECT Statement
By Glen Orsburn
Learners use this Structured Query Language tutorial to gain an understanding of how a SELECT statement is built. This learning object has audio content.
Switches and Hubs
Learners view animations showing how hubs and switches work in local area network configurations.
The Ethernet Frame
Learners view the seven segments of an Ethernet frame and the types of information each represents.
Window and Desktop Elements
By Dawn Matott
In this interactive object, learners identify the elements of the Windows platform in a drag-and-drop exercise.
User Experience Design: Fitts Law
By Kimberly Reed
In this activity, you'll learn how Fitt's Law applies to user experience design.
User Experience Design: Usability Testing
In this learning activity, you will learn about usability testing.
Working with Zip Files
In this learning activity you'll learn what Zip files are, their origins, and how to work with them in Windows.
Firewalls: Packet Filters
By Joseph Wetzel, Douglas Tabbutt
In this learning activity you'll create a packet filter.
Data Flow on the Internet
By Mark Puig
In this learning activity you'll examine how a data file is broken into packets and transmitted over the Internet.
Dynamic Host Configuration Protocol
In this learning activity you'll examine the software operation Dynamic Host Configuration Protocol (DHCP), which automatically performs TCP/IP configurations.
Clients and Servers
In this learning activity you'll observe how computers operate in a client-server network operating system and consider the advantages and disadvantages of such a system.
In this learning activity you'll examine how a large computer network is configured.
Analog and Digital Converters
In this learning activity you'll examine how electronic converters convert between analog voltages and proportional digital signals.
User Experience Design: What is User Experience Design?
In this learning activity you'll explore an overview of User Experience Design and recognize how User Experience Design (UXD) can make you a better designer.
User Experience Design: What is Usability?
In this learning activity you'll explain how how Usability fits into User Experience Design.
User Experience Design: Usability Research Methods
In this learning activity, you'll be introduced to three common usability research methods.
How the Ethernet Works
In this learning activity you'll explore how computers connected on a network use Ethernet technology.
User Experience Design: Developing Personas
In this learning activity, you'll be introduced to what personas are, explore how to create one, and understand why they're important.
User Experience Design : Remote vs. In-Person Usability Testing
In this activity, you'll discover the differences, advantages, and disadvantages of remote and in-person usability testing.
Peer-to-Peer Operating Systems
In this learning activity you'll examine how computers operate in a peer-to-peer network operating system.
Finding Factorials with Recursion
By Brett Sheleski
In this activity we will discover when recursion is the best solution for your computer programming task.