In this interactive object, part 3 in a series, learners follow the steps of the “mathemagician” to examine four numerical curiosities: What’s Special About 1089, Perfect Squares: 1089 and 9801, The Mathematical Significance of 1776, and The Calculator Number Game. The learner will also study six number patterns and look at one remarkable table. Immediate feedback is provided.
In this fourth part in a series, learners follow the steps of the “mathemagician” to examine three numerical curiosities: Be a Psychic by Predicting Birthdays, Predict a Card with Mind Reading, and Predict the Three Die Values Your Opponent Has Rolled. Learners will also study palindromic numbers and look at two alphametric puzzles.