Solving Systems of Linear Equations Using the Addition or Subtraction Method

In a series of practice problems, learners use the addition or subtraction method to solve systems of linear equations, also called "simultaneous linear equations."

The target audience of this learning object is trigonometry students who have already learned what a radian is and have already derived the key values of the coordinates associated with common radian units, but now need to practice finding those values on the unit circle. The student does not need to know the definition of the six trig functions to do this activity.

The Mathematics of Buying: Putting It All Together

Learners tackle this interactive learning object after studying the mathematics of buying. This activity ties together the ideas of net cost, list price, trade discounts, cash discounts, net cost equivalent, and single discount equivalent, as well as the concepts of part, base, and rate.

In this interactive object, part 3 in a series, learners follow the steps of the “mathemagician” to examine four numerical curiosities: What’s Special About 1089, Perfect Squares: 1089 and 9801, The Mathematical Significance of 1776, and The Calculator Number Game. The learner will also study six number patterns and look at one remarkable table. Immediate feedback is provided.

In this fourth part in a series, learners follow the steps of the “mathemagician” to examine three numerical curiosities: Be a Psychic by Predicting Birthdays, Predict a Card with Mind Reading, and Predict the Three Die Values Your Opponent Has Rolled. Learners will also study palindromic numbers and look at two alphametric puzzles.

In this interactive object, learners read how to arrange numerical data manually by using ascending or descending order. They also practice arranging the data using a spreadsheet.

Grouped Numerical Frequency Distributions: An Overview -- First in a Series

In this interactive object, students read about organizing data in a tabular form. A brief quiz completes the activity. This is the first in a series of six learning objects.

An Algorithm for Converting a Hexadecimal Number to a Decimal Number

In this animated and interactive object, learners follow two methods for converting a hexadecimal number to a decimal number. They test their knowledge in exercises at the end of the learning object.