Learners listen to an explanation of how to perform an inventory of a farm business. They then list their hard assets and human resources by completing worksheets that they save to their personal computers.
Instructors complete a simple, informal inventory that helps them to see how they use the Seven Principles of Good Practice in Undergraduate Education developed by Chickering and Gamson (supported by AAHE, ACE, Johnson and Lilly foundations) in 1987.
Nine Principles of Good Practice for Assessing Student Learning: Where Do I Stand?
In this interactive object, instructors use an extensive inventory to assess their beliefs and uses of assessment. The inventory is based on the work of educators supported by the American Association of Higher Education Assessment Forum in 1996.
Identify your self-awareness score. In this learning activity, you'll answer 24 questions that attempt to measure three factors relating to self-awareness: introspection, public self-consciousness, and social anxiety.
In a series of three interactive exercises, learners explore the relationship between process cycle time and defect detection, and between process cyle time and smaller batch sizes. The techniques of lean/JIT are applied to achieve the continuous improvement (kaizen) goal of reducing inventory by pursuing one-piece flow.
TimeOut can be played individually or in a group setting. If played as a class, the instructor acts as the facilitator. Learners race against the clock to answer multiple-choice questions. The point value for each question decreases as the seconds tick away. There is no minimum or maximum limit to the number of questions that may be inserted in the game.Look for clues on polarpedia.eu