This is a learning object describing what a learning object actually is. This will take us through the definition of a learning object and break down each segment to help clarify the mystery of this wonderful online tool for teaching and learning.
This learning object will be used in conjunction with the DNA collection methods learning object. This learning object will cover the errors that were present in the DNA collection methods learning object and how they could be corrected.
In this interactive object, learners practice their 3D visualization skills by identifying the correct isometric view of an object. Front, side, and top orthographic views are shown.
In this interactive and animated object, learners examine orthographic projection and the Glass Box Theory. Front, side, and top view development is demonstrated with pictorial views of each object to help develop 2D to 3D visualization skills.
Learners consider the correct type of pushbutton to use as a Stop button, the way the Stop button should be hard wired, and the PLC input instruction to use. This animated object includes a short quiz. It is recommended that learners review the learning object “The PLC Examine-Off Instruction” before beginning this object.
An Algorithm for Converting a Hexadecimal Number to a Decimal Number
In this animated and interactive object, learners follow two methods for converting a hexadecimal number to a decimal number. They test their knowledge in exercises at the end of the learning object.
In this animated and interactive object, learners observe how two, three, or four groups of electrons around the central atom cause the shape of the molecule to be linear, trigonal planar, bent, tetrahedral, or pyramidal. Seven examples and eight interactive questions are provided.
In this interactive and animated object, students distribute the valence electrons in simple covalent molecules with one central atom. Six rules are followed to show the bonding and nonbonding electrons in Lewis dot structures. The process is well illustrated with eight worked examples and two interactive practice problems.
In this learning activity, you'll watch an animated explanation of the terms class and object as used by computer programmers, and then contrast the differences.
Automotive Electrical Systems VAT-40 - Generator, Regulator, Diode Test
In this interactive and animated object, learners examine the SUN VAT-40 battery starting and charging system tester. This learning object demonstrates the use of the tester in diagnosing conventional 12-volt automotive charging systems. It contains audio.
Bloodborne Pathogens: Risks of Exposure and Means of Transmission
In this interactive object, learners read about the occupations that are most at risk for bloodborne pathogen exposure. They also read about the most common pathogens and how they are transmitted. This learning object is based on information from the U.S. Occupational Safety and Health Administration.
Automotive Electrical Systems: VAT-40 Starting System Test
In this highly interactive and animated object, learners examine the VAT-40 battery starting and charging system tester and study how the tester is used to diagnose vehicle starting system problems. This object has audio.
In this animated and interactive object, learners follow oral directions in the workplace. They complete their task within a time limit. This object has audio content.
Grouped Numerical Frequency Distributions: An Overview -- First in a Series
In this interactive object, students read about organizing data in a tabular form. A brief quiz completes the activity. This is the first in a series of six learning objects.
Basic Elements of Dimensions Used in Engineering Drawings
In this interactive object, students explore the basic elements and common terms associated with dimensions and leaders. A quiz completes the activity.