This jeopardy game is based on the understanding of the following concepts discussed in EDU 110; Combourne's Conditions of Learning, Rosenshines Principles of Instruction, Saphier's The Skillful Teacher, Transfer of Learning Social Emotional Learning Standards
This is a memory matching game about all things of mobile learning.15 Questions. 1 Player. Set time preference for matching mobile learning game. See if you can do it in 60 seconds!
As cell phones have become commonplace and increasingly functional, mobile learning offers a compelling alternative to traditional classroom and other e-learning.