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By meepy
In this activity, you'll discover the differences, advantages, and disadvantages of remote and in-person usability testing.
By Kimberly Reed
In this learning activity you'll review the correct usage of the words "do" and "make."
By Joan Hoffmann
In this learning activity, you'll explore the basics of prototyping for user experience design.
In this learning activity you'll review and practice the various forms of the verb "make."
Significant events from Jefferson's administration through Monroe's administration. Put these events in sequence.
By Elisa Steele
Find the card matches for the correct English phrase and response.
By Manuel Montoya
Are you ready to solve a mission and fight alongside powerful superheroes?
By Maemae
Uses and Gratifications Theory
By Mr Lee
Explore how to use an evidence bag including how to open it, place items inside, and seal it for the crime lab.
By Joe LeFevre
In this interactive object, learners read about words that give information about another word in a sentence. Students also practice placing modifiers in sentences in drag and drop exercises.
By Tracy Helixon
Improve knowledge on the use of prepositions of place, time, and movement.
By CRISTOBALINA MARIA LEE YAU
Learners read about the internal and external users of financial information and the kinds of information most often requested.
By Lynette Teal
The learner will use an edge finder to locate the edge of a workpiece.
By Kelly Curran
Learners read definitions of discrete, continuous, attribute and variable data and view examples of checklist, location and item check sheets.
By Mary Lee Rudnick-Kaun
This game aims to teach you questions and answer to citizenship questions to become US Citizen.
By Maria del Carmen Vanegas
In this activity, you'll learn how Fitt's Law applies to user experience design.
In this learning activity you'll review the usage of "borrow" and "lend."
In this learning activity, you will learn about testing for user experience design.
In this learning activity, you'll be introduced to three common usability research methods.