Motor Learning
        Game to help study
        
            
                
                    
                        
                    
                    
                        
                        Created Date     
        11.14.21
    
 
                        Last Updated     
        11.17.21
    
 
                        Viewed 6 Times
                     
                 
             
            
         
     
 
    
           
        
            
            
                
                
            
                
            
            
         
     
    
        Create multiple-choice games on Wisc-Online and play them on our Chakalaka mobile app!
        But that's not all! Explore educational games created by others. Simply search by category or enter agame code number and dive into a world of learning and fun.
        
            Download the Chakalaka mobile app here:
        
        
     
 
    
        
            Topics of this game:
            
                
                        - 
                            A performance curve that reflects a direct relationship between performance and time
                        
 
                        - 
                            A test that measures the persistence of improved skill performance
                        
 
                        - 
                            A test that is administered directly following a practice period.
                        
 
                        - 
                            A period of time during the learning process where no changes in performance occur
                        
 
                        - 
                            A test that measures the degree to which a learner can adapt the practiced skill to a different situation
                        
 
                        - 
                            A part practice technique where the skill is separated into parts according to spatial or temporal elements
                        
 
                        - 
                            The parts are presented and practiced in a sequence progressing from first to final part of the skill
                        
 
                        - 
                            Skill components that are normally performed simultaneously are partitioned and practiced independently
                        
 
                        - 
                            This technique reduces the level of difficulty of the task or part of it
                        
 
                        - 
                            A type of goal are concerned with the final result of a competition relative to the opponents.
                        
 
                        - 
                            An error that occurs when the learner does not understand the requirements of the skill or what’s expected
                        
 
                        - 
                            An error that happens due to the learner misjudging velocity, direction, height, etc.
                        
 
                        - 
                            An error that occurs due to the learner forgetting
                        
 
                        - 
                            An error where the learner selects the appropriate response but cannot execute the response correctly
                        
 
                        - 
                            The three classifications of corrections
                        
 
                        - 
                            Response-produced information that’s available to learners through their sensory systems
                        
 
                        - 
                            Augmented feedback that provides the learner with info about the outcome of a response
                        
 
                        - 
                            Info regarding the specific characteristics of the performance that led to the outcome
                        
 
                        - 
                            The practitioner simply describes the nature of the performance error
                        
 
                        - 
                            Practitioner offers suggestions as to how to correct the problem
                        
 
                        - 
                            Learners are provided with a high frequency of feedback in initial stages of learning
                        
 
                        - 
                            The learner chooses when feedback is given and only then receives it
                        
 
                        - 
                            The learner receives augmented feedback after the completion of certain # of attempts
                        
 
                        - 
                            The time from the end of the performance attempt to the beginning of the next attempt
                        
 
                
             
         
     
 
    User comments are currently unavailable. We apologize for the inconvenience and are working to restore this feature as soon as possible.