Motor Learning
Game to help study
Created Date
11.14.21
Last Updated
11.17.21
Viewed 6 Times
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Topics of this game:
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A performance curve that reflects a direct relationship between performance and time
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A test that measures the persistence of improved skill performance
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A test that is administered directly following a practice period.
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A period of time during the learning process where no changes in performance occur
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A test that measures the degree to which a learner can adapt the practiced skill to a different situation
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A part practice technique where the skill is separated into parts according to spatial or temporal elements
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The parts are presented and practiced in a sequence progressing from first to final part of the skill
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Skill components that are normally performed simultaneously are partitioned and practiced independently
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This technique reduces the level of difficulty of the task or part of it
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A type of goal are concerned with the final result of a competition relative to the opponents.
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An error that occurs when the learner does not understand the requirements of the skill or what’s expected
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An error that happens due to the learner misjudging velocity, direction, height, etc.
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An error that occurs due to the learner forgetting
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An error where the learner selects the appropriate response but cannot execute the response correctly
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The three classifications of corrections
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Response-produced information that’s available to learners through their sensory systems
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Augmented feedback that provides the learner with info about the outcome of a response
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Info regarding the specific characteristics of the performance that led to the outcome
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The practitioner simply describes the nature of the performance error
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Practitioner offers suggestions as to how to correct the problem
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Learners are provided with a high frequency of feedback in initial stages of learning
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The learner chooses when feedback is given and only then receives it
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The learner receives augmented feedback after the completion of certain # of attempts
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The time from the end of the performance attempt to the beginning of the next attempt
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