Trivia for Instructional Designers
Gagne's Nine Events of Instruction, Addie Model, Blooms Taxonomy
Created Date
02.27.22
Last Updated
02.28.22
Viewed 0 Times
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Topics of this game:
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Ensure the learners are ready to learn and participate in activities by presenting a stimulus to capture their attention.
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Inform students of the objectives or outcomes for the course and individual lessons to help them understand what they are expected to learn and do.
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Help students make sense of new information by relating it to something they already know, or something they have already experienced.
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Use strategies to present and cue lesson content to provide more effective instruction. Organize and group content in meaningful ways, and provide explanations after demonstrations.
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Advise students of strategies to aid them in learning content and of resources available. In other words, help students learn how to learn.
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Have students apply what they have learned to reinforce new skills and knowledge and to confirm correct understanding of course concepts.
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Provide timely feedback of student's performance to assess and facilitate learning and to allow students to identify gaps in understanding before it is too late.
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Test whether the expected learning outcomes have been achieve on previously stated course objectives.
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Help learners retain more information by providing them opportunities to connect course concepts to potential real-world applications.
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Select the correct 6 levels of blooms taxonomy:
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Addie stands for
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The process of defining what is to be learned, the learners and the context
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The process of specifying how it is to be learned
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The process of authorizing and producing the material
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Using/Applying the material and strategies in context
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The process of determining the adequacy of the instruction
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In what phase does the instructional designer identify, the instructional strategies, methods, materials, media, and assessments?
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