Mobile Learning
This is a memory matching game about all things of mobile learning.15 Questions. 1 Player. Set time preference for matching mobile learning game. See if you can do it in 60 seconds!
Created Date
12.04.22
Last Updated
12.09.22
Viewed 2 Times
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Topics of this game:
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An innovative way to learn and attend school or trainings and complete coursework or tasks online
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Gateways to human knowledge (American College of Education, 2022)
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Mobile Learning
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Tablets, cell phones, laptops, and computers
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Input, sensing, output, and connectivity (Sophonhiranrak, 2021)
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Submitting homework, reflection, feedback, sharing ideas (Sophonhiranrak, 2021)
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Instructors should consider: student/teacher readiness, management, and supporting system
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How a device connects via network and is used for operating applications
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Develop expectations, clearly stated learning objectives, and approved programs for students
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Offer flexibility and student choices (Evans & Baird, 2020)
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Enhance, Extend, and Empower (Squires, 2018)
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Electronic Learning
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Not interacting within physical environment, connectivity issues, lack of devices, low motivation
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Purposeful and relevant (Squires, 2018)
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On the go learning, self-paced/self-directed, encourages creativity and collaboration
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