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Is it Virtual, Augmented or Mixed Reality?

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This game describes features of either virtual, augmented or mixed reality technology which can be used in an educational setting and asks the players to discern which type of reality technology is being described.

micheledimaira
Created Date 11.30.23
Last Updated 12.05.23
Viewed 0 Times
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Topics of this game:
  • This technology involves fully immersing a person in a wholly artificial world that uses digital technologies to provide sensory simulation via head-mounted goggles, audio, and/or wired articles of clothing.
  • This experience creates a digital simulation of a different environment and blocks out the physical reality around the user.
  • This technology involves spatial, audio and other forms of sensory interactions to allow the user to experience a different environment or 3D space.
  • Full immersion in this reality creates the sense of being physically present in a different world that either simulates reality or creates an artificial environment.
  • Users of this technology can interact directly only with objects in a virtual world.
  • This technology involves layering 3D digital objects on top of the visible physical world in real time so it enhances real-life experiences with digital objects.
  • This technology provides an enhanced perception of the physical world through sensory stimulation such as digital imagery that is added to a real physical environment.
  • This technology does not completely replace physical reality but presents enhanced elements as different items are added into or overlaid over a view of the real world.
  • This technology can be experienced via a touch screen tablet that combines images from a camera with digitally generated objects.
  • This technology creates a blend of virtual and real worlds.
  • This technology allows manipulation of objects in both the physical and virtual worlds.
  • This technology involves wearing a headset which allows visualization of both the physical and virtual world.
  • The popular game Pokémon GO is an example of this type of reality.
  • This technology has been found to increase content understanding of spatial structure and function, improve physical task performance and increase motivation and engagement.
  • This technology can either be fully immersive so the user can physically move or use a joystick to control movement in a 3D environment or can be non-immersive where an artificial environment of 360-degree images/videos is accessed via a desktop computer and monitor and peripherals such as a joystick, are used to control movement/explore.
  • This technology requires a trigger to activate a superimposition of 3D material into the real world.
  • This technology can be performed with a smartphone with a camera and an app which ensures that the camera has the capacity to capture the surrounding environment while moving and software that calculates and projects some computer-generated visuals or content.
  • This technology is the oldest of virtual, augmented and mixed reality.
  • Studies show that there is a ________ increase in student engagement and retention when learning with immersive and 3D technologies.
  • Studies show that there is a ______ improvement in test scores among students using immersive technology.