From Syllabus Design to Curriculum Development
You will play this game to review some important terms related to syllabus design and curriculum development. Based on J. Richard´s work.
Created Date
05.19.20
Last Updated
05.20.20
Viewed 1 Times
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Topics of this game:
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Specification of the content of a course; lists what to be taught & tested.
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Set of processes aimed at designing, revising, implementing and evaluating.
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Teachability, Similarity, Availability, Coverage, Defining power.
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Deciding what grammar topics to be included in the syllabus.
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Grouping and sequencing of grammar topics in a syllabus.
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Simplicity & Centrality, Frequency, Learnability
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Linguistic distance, Intrinsic difficulty, Communicative need, Frequency
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Items introduced one at a time.
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Items are reintroduced throughout the course.
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Making language courses relevant to learners´ needs.
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Capacity to use language appropriately in communication.
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Capacity to produce and recognize sentences in a language.
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