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Game and App Lab Unit 3: Programming Basics

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Programming Basics

Created Date 11.14.19
Last Updated 11.15.19
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Topics of this game:
  • Part of a program that does not work correctly
  • Finding and fixing problems in an algorithm or program
  • An algorithm that has been coded into something that can be run by a machine.
  • An extra piece of information passed to a function to customize it for a specific need
  • A placeholder for a piece of information that can change
  • Attributes that describe an object's characteristics
  • A graphic character on the screen with properties that describe its location, movement, and look.
  • A series of images that create the illusion of motion by being shown rapidly one after the other
  • A single image within an animation
  • The rate at which frames in an animation are shown, typically measured in frames per second
  • Any valid unit of code that resolves to a value
  • A single value of either TRUE or FALSE
  • Statements that only run under certain conditions.
  • In programming, an expression that evaluates to True or False.
  • The common programming structure that implements "conditional statements".
  • a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.