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Mobile Learning

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This is a memory matching game about all things of mobile learning.15 Questions. 1 Player. Set time preference for matching mobile learning game. See if you can do it in 60 seconds!

Created Date 12.04.22
Last Updated 12.09.22
Viewed 2 Times
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Topics of this game:
  • An innovative way to learn and attend school or trainings and complete coursework or tasks online
  • Gateways to human knowledge (American College of Education, 2022)
  • Mobile Learning
  • Tablets, cell phones, laptops, and computers
  • Input, sensing, output, and connectivity (Sophonhiranrak, 2021)
  • Submitting homework, reflection, feedback, sharing ideas (Sophonhiranrak, 2021)
  • Instructors should consider: student/teacher readiness, management, and supporting system
  • How a device connects via network and is used for operating applications
  • Develop expectations, clearly stated learning objectives, and approved programs for students
  • Offer flexibility and student choices (Evans & Baird, 2020)
  • Enhance, Extend, and Empower (Squires, 2018)
  • Electronic Learning
  • Not interacting within physical environment, connectivity issues, lack of devices, low motivation
  • Purposeful and relevant (Squires, 2018)
  • On the go learning, self-paced/self-directed, encourages creativity and collaboration