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OneTime
Created Date 05.03.21
Last Updated 05.06.21
Viewed 12 Times
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Topics of this game:
  • The classic model that most instructional designers use that has Analysis, Design, Development, Implementation and Evaluation.
  • Coined by Malcolm Knowles, An adult learning theory that believes that adults learn differently from children and describes assumptions about adults.
  • Motivational design pioneered by John Keller, has four steps attention, relevance, confidence, and satisfaction.
  • a graphical representation of characters
  • A type of learning with a combination of several media such as eLearning and mobile learning in one course
  • Learning theory that focuses on how learners construct knowledge based on their prior experience.
  • A form of learning conducted via Internet, intranet, network, or CD-ROM.
  • Refers to audio, video, animations, and graphics in an eLearning course.
  • Refers to the ease of use of a learning course
  • Visual organizers that instructional design and eLearning professionals use to illustrate ideas and communicate these ideas to other team members.