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From Syllabus Design to Curriculum Development

You will play this game to review some important terms related to syllabus design and curriculum development. Based on J. Richard´s work.

AlexandraNovozhenina
Created Date 05.19.20
Last Updated 05.20.20
Viewed 1 Times
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Topics of this game:
  • Specification of the content of a course; lists what to be taught & tested.
  • Set of processes aimed at designing, revising, implementing and evaluating.
  • Teachability, Similarity, Availability, Coverage, Defining power.
  • Deciding what grammar topics to be included in the syllabus.
  • Grouping and sequencing of grammar topics in a syllabus.
  • Simplicity & Centrality, Frequency, Learnability
  • Linguistic distance, Intrinsic difficulty, Communicative need, Frequency
  • Items introduced one at a time.
  • Items are reintroduced throughout the course.
  • Making language courses relevant to learners´ needs.
  • Capacity to use language appropriately in communication.
  • Capacity to produce and recognize sentences in a language.

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