Gamification-Topic 1 Knowledge Check
Test your knowledge of gamification!
Created Date
09.19.20
Last Updated
09.21.20
Viewed 6 Times
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Topics of this game:
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Applying game mechanics to a non-game environment to encourage behavior is an example of:
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Social constructivism is an educational theory where knowledge creation is supported by all of the below except:
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Gaming components such as leaderboards and badges provide a visual representation of the student's achievements.
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Students who have learned through gamification methods score higher than those learning through traditional methods.
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Creating real-world learning opportunities is just one element of:
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