MENTAL ILLNESSES
Students will engage and have fun playing to better know and/or learn about different mental illnesses.
MENTAL ILLNESS TRIVIATRON
STUDENTS WILL ENGAGE IN A GAME IN ORDER TO GAIN THE KNOWLEDGE ABOUT DIFFERENT MENTAL ILLNESSES.
Engagement, Assessment and Intervention Skills in Schools
Chapter 9
MATCHING 10 EMOTIONAL QUIZ-CARDS (Romanian)
Daca vrei sa descoperi care sunt emotiile pe care le traieste cel mic, vei putea afla prin acest joc care il vor determina sa isi recunoasca si verbalizeze emotiile. Jocul contine 10 CARDURI intrebari si multiple raspunsuri care descriu stari, emotii, sentimente. Nu exista raspuns gresit ci doar un mijloc de a afla mai multe despre copilul care le traieste acasa, la scoala sau cu prietenii. Potrivit copiilor intre 3-11 ani, cu indrumarea unui adult.
Rozpoznawanie ekspresji emocji - badania (Emotional Expression Recognition - Research)
Gra sprawdza znajomość wyników badań na temat rozpoznawania emocji. Celem jest zbudowanie zespołu muzycznego. (Polish Language) English translation: The game checks knowledge of the results of research on the recognition of emotions. The goal is to build a music band.
Free Association
This game will explore the different ways we think and talk about mental health, and will help to address any fears or misconceptions around mental health.
psikologi (IMAGERI) Psychology
permainan ini dicipta untuk menambahkan pengetahuan terhadap bidang psikologi dalam tajuk imageri
Eclectic Approach- Depression
Explaining depression from an eclectic approach
Psychological Perspectives
Matching the descriptions to the word.
Operation: Operational Definitions
Identify the operational definition of the concept and shoot it down!