High Speed Ethernet
By Terry Bartelt
Learners identify the advantages and disadvantages of four versions of high speed Ethernet. A short quiz completes the activity.
Understanding Common DDL Statements
In this learning activity, you’ll explore the Data Definition Language (DDL) including its three main commands: CREATE, ALTER, and DROP.
Computer File Types and Drives: Skills Check 2
By Dar DeBruin-Hein
In this interactive object, learners identify computer file types, disk drives, and various file commands.
Components of a Computer Workstation: Skills Check 1
In this interactive exercise, learners label the components of a workstation, a Windows desktop, and an application window.
By Joseph Wetzel
In this learning activity, we’ll explore what RESTful services are, how they interact with clients and servers, and finally, understand how it works within an HTTP framework.
IT Project Management: Agile Scrum
By Kimberly Reed
In this learning activity, you’ll be introduced to how the Agile software development methodology uses the scrum framework.
Switches and Hubs
Learners view animations showing how hubs and switches work in local area network configurations.
By Barbara Liang
Learners read how nanotechnology is creating new jobs in emerging industries while making others obsolete. This colorful and animated activity also looks at the types of products being created through the use of technology and how educational institutions have responded.
An Introduction to Motor Proteins and Nanotechnology
In this animated object, learners consider how nanoscientists are mimicking intracellular movements when building nanobots.
In this learning activity, you'll examine the different ways in which computers and other equipment are physically connected in local area networks and the advantages and disadvantages of each topology.
How Switches Increase Speed
In this learning activity you'll observe how switches are used in local area networks to increase data transmission speeds.
In this learning activity you'll examine how routers transfer data between local area networks and the Internet.
Learners observe animations showing how data is converted between serial and parallel flow.
IP Addressing and Subnetting
In this learning activity you'll review how a local area network computer uses a subnet mask to determine if its message is intended for a computer on the same network or on a remote network.
DDoS - Distributed Denial of Service Attacks
Explore what DDoS attacks are, the methods used to carry them out, and how to prevent them.
Understanding HTML Pathing
By Jay Stulo
In this animated activity, learners study the difference between relative and absolute paths and how each can be used to create links to html resources. A short quiz completes the activity.This learning object has audio content.
Data Flow on the Internet
By Mark Puig
In this learning activity you'll examine how a data file is broken into packets and transmitted over the Internet.
CRC – Cyclic Redundancy Check
By Dawn Rohm
In this learning activity, you’ll be introduced to what the CRC is, the technology behind it, and how it’s performed.
IT Project Management: Combined Methodologies
Explore how to combine Waterfall and Agile methodologies for your next software development project.
Firewall: Gateway Servers
By Joseph Wetzel, Douglas Tabbutt
In this animated object, learners examine how a gateway server operates.
In this learning activity you'll explore the process that servers follow to take a name entered on a computer browser and convert it to an IP address.
The IP Address Format
In this learning activity you'll examine the format of an IP address and interpret the octet by converting between decimal and binary numbers.
An Overview of the Raspberry Pi
In this learning activity you'll discover what the Raspberry Pi is, how it's used, and some projects you can do at home.
Data Manipulation Language
Explore what DML is including its main commands INSERT, UPDATE, DELETE, and SELECT.
Visual Studio: Connecting to Team Foundation Service
By Brian Foote
In this learning activity, you’ll practice connecting to the Team Foundation Service (TFS) and your local code repository to get existing code.