In this learning activity, you'll watch an animated explanation of the terms class and object as used by computer programmers, and then contrast the differences.
See what you know about learning objectives.
In this learning activity you'll discover how constructors in the C# programming language are used to instantiate objects.
You'll focus on establishing the project's objective.
You'll learn to identify group policy object layers and the order they're applied.
The purpose of the conveyor and how it accomplishes its objective.
In this highly interactive object, learners associate basic line types and terms with engineering drawing geometry. A quiz completes the activity.
In this learning activity you'll complete exercises using personal pronouns as subjects or objects.
In this interactive object, students explore the basic elements and common terms associated with dimensions and leaders. A quiz completes the activity.
Learners develop 3D visualization skills by examining front, side, and top orthographic views of objects. Using this information, students select the corresponding isometric view of each object.
Learners examine the symbols and values that control surface roughness, waviness, and lay. A brief quiz completes the object.
In this interactive object, learners examine sectional views used in engineering drawings. The sections shown are full, half, offset, aligned, revolved, and broken-out. Learners match drawings of sectional views with the names of the views.
This game will test your understanding of object oriented programming using the C# language.
In this interactive object, learners answer 25 questions regarding part or assembly drawings. The basic areas of blueprint reading are covered.
In this interactive object, learners practice their 3D visualization skills by identifying the correct isometric view of an object. Front, side, and top orthographic views are shown.
In this interactive and animated object, learners examine orthographic projection and the Glass Box Theory. Front, side, and top view development is demonstrated with pictorial views of each object to help develop 2D to 3D visualization skills.
In this interactive object, learners examine standard and metric thread specifications used in engineering drawings. In a brief quiz, they identify various internal and external thread representations.
In this interactive object, learners practice their 3D visualization skills by identifying the correct isometric view of an object.
Learners examine the use of the tolerances displayed in a title block by calculating the minimum and maximum allowable size of a fabricated part. In a brief quiz, students determine whether a part is usable or should be scrapped.