In this animated object, learners examine formulas for displacement and velocity ratios. They also view examples and calculate velocity and the velocity ratio.
Sine Wave Fundamentals: Practice Problem #4
By Patrick Hoppe
In this interactive object, learners determine the Vp, Vp-p, Vrms, Vavg, and the frequency of a sine wave that is displayed on an oscilloscope screen.
Understanding Circular Robotic Motions
The learner will learn the programming steps that are used to create circular motions with robots.
Maximum Proximity Sensor Switching Speed
By Terry Bartelt
In this animated object, learners study what happens if the maximum switching speed of a proximity sensor is exceeded.
Inductors in Parallel
Learners examine the process for determining the total inductance of a parallel circuit. They then complete practice problems.
Identifying Lever Classes
By James Bourassa
In this interactive object, learners read an introduction to Class 1, Class 2, and Class 3 levers and then take a quiz.
Calculating Horsepower, RPM, and Torque
By James Bourassa, John Rosz
In this animated and interactive object, learners examine the formula for horsepower and work practice problems.
Object or Class?
By Jay Stulo
In this learning activity, you'll watch an animated explanation of the terms class and object as used by computer programmers, and then contrast the differences.
Ladder Logic Schematic Symbol Flashcards
By John Rosz, Terry Fleischman
This interactive object is designed to help learners memorize the schematic symbols used in ladder logic diagrams. Learners quiz themselves using electronic flashcards.
Attributes of a Class: Fields and Properties
By Ryan Appel
In this learning activity you'll discover how C#, attributes provide a way of associating data with an object in two forms - Fields and Properties.
Classroom Rules: What Should You Do?
This game will test classroom rules and behaviour.
Review for the physical science test on Newton's laws.
Ratio of velocities of particle in shm at displacements A/3 and 2A/3
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