Case Study: Cardiac Disorders and Occupational Therapy
In this interactive object, learners identify the risk factors and the precautions to follow when treating a patient with a cardiac condition. They also design a treatment plan for that patient.
Learners study an animation that shows how a battery charge reduces over time and when varying resistance values are placed in a series circuit. Ten review questions complete the activity.
Learners use this interactive and animated object to examine the use of binary numbers in a programmable logic controller. A brief quiz completes the activity.
In this interactive object, learners change the amount of money received from tax revenue and the amount spent on federal programs as they calculate how fiscal policy affects the gross domestic product (GDP), unemployment, inflation, the annual deficit, the national debt, and interest on the national debt.
In this interactive object, the learner views photos of the interior of a salon and identifies areas that violate Wisconsin safety and sanitation regulations.
In this animated and interactive object, learners study how a DC circuit, consisting of a diac, a capacitor, and two resistors, causes a light-emitting diode to turn on and off. A brief quiz completes the activity.
In this interactive object, learners follow the steps required for the Ziegler-Nichols Continuous Cycling method. The process identification procedure is performed, calculations are made, and the proper PID values are programmed into the controller.
Statics - Trig: Pythagorean Theorem Calculations Using a Casio fx-260
In this animated and interactive object, the learner uses a Casio fx-260 calculator to solve for the magnitude of the resultant and of one of the component forces in a right triangle.
2D and 3D views used to help convey information from a drafter or designer to the welder are provided. This activity will focus on a mounting wedge. A short quiz to test your ability to correctly read this information follows.
Users of this learning object evaluate the early online experiences of four hypothetical students and record the lessons that can be learned about what to do and what not to do to create effective online learning environments.