This is a learning object describing what a learning object actually is. This will take us through the definition of a learning object and break down each segment to help clarify the mystery of this wonderful online tool for teaching and learning.
This learning object will be used in conjunction with the DNA collection methods learning object. This learning object will cover the errors that were present in the DNA collection methods learning object and how they could be corrected.
In this animated object, learners examine the types of information to enter, and the sequence of steps required, to program a programmable logic controller (PLC) timer.
In this learning activity you'll define what a variable is, how they're used in the C# programming language, and how the computer works with variables under the hood.
Concepts of Programming 9: Pseudocode Repetition Structures using While Statements
Explore repetition structures, which are commonly referred to as “Looping” statements, are a vital component of programming computer and industrial applications.
Concepts of Programming 8: Pseudocode Repetition Structures using For Statement
Explore repetition structures, which are commonly referred to as “Looping” statements, are a vital component of programming computer and industrial applications.
In this learning activity, you'll watch an animated explanation of the terms class and object as used by computer programmers, and then contrast the differences.
Learners consider the correct type of pushbutton to use as a Stop button, the way the Stop button should be hard wired, and the PLC input instruction to use. This animated object includes a short quiz. It is recommended that learners review the learning object “The PLC Examine-Off Instruction” before beginning this object.
In this interactive object, learners practice their 3D visualization skills by identifying the correct isometric view of an object. Front, side, and top orthographic views are shown.