In this learning activity you'll define what a variable is, how they're used in the C# programming language, and how the computer works with variables under the hood.
Students view the steps, symbols, and benefits of creating a process flowchart. They then perform a self-assessment to determine their level of understanding.
In this interactive object, learners follow the litigation process from the filing of a court case through the filing of an appeal. Learners’ choices will move the case in different directions, based on the actions of the parties and the Court. A quiz completes the activity.
In this learning activity you'll review how a local area network computer uses a subnet mask to determine if its message is intended for a computer on the same network or on a remote network.
Learners read and listen to the pronunciation of hundreds of medical terms that are arranged in a "jukebox." The terms are listed alphabetically and according to the following categories: aerobic and anaerobic microorganisms, blood bank, coagulation, fungi microorganisms, hematology, protozoa, and urinalysis. This learning activity requires a computer that is equipped with speakers.
In this animated activity, learners listen to instructions for simplifying a complex fraction by finding the least common denominator. This learning object requires a computer that is equipped with speakers.
Concepts of Programming 9: Pseudocode Repetition Structures using While Statements
Explore repetition structures, which are commonly referred to as “Looping” statements, are a vital component of programming computer and industrial applications.
Concepts of Programming 8: Pseudocode Repetition Structures using For Statement
Explore repetition structures, which are commonly referred to as “Looping” statements, are a vital component of programming computer and industrial applications.
In this learning activity, you'll explore what malware is, what the different types of malware are, and how you can protect your computer from these threats.
In this interactive learning object, the student matches the names of software with their definitions and categorizes computer terms according to the appropriate software.
In this interactive game, learners review emergency medications. For every right answer, the learner earns a square on the tic-tac-toe board while playing against the computer or another contestant.