In this learning activity you'll discover the const keyword and it’s uses in C++.
In this animated object, learners examine the types of information to enter, and the sequence of steps required, to program a programmable logic controller (PLC) timer.
In this learning activity you'll define what a variable is, how they're used in the C# programming language, and how the computer works with variables under the hood.
In this learning object you'll become familiar with the Hurco Controller in full CNC mode.
In this learning activity you'll practice operating the Hurco Controller in the CNC mode.
In this learning activity you'll review an explanation of how to operate the Hurco Controller in the manual mode.
The student views step-by-step instructions for programming a "job" with the PCII on the Marvel vertical band saw.
In this learning activity you'll review step-by-step instructions for the Marvel PCII using manual programming.
In this simulation, learners follow 10 steps to program a job to saw metal. This activity includes a video clip.
In this learning activity you'll understand what flow charts are and how they're used to create computer programs.
Learners are asked to control the Adira press brake following the same steps they would if working on the actual machine.
In this simulation, learners follow a series of steps to operate the Marvel Saw PCII in the manual mode. This activity includes a video clip.
Learners use this Structured Query Language tutorial to gain an understanding of how a SELECT statement is built. This learning object has audio content.
In this learning object you'll learn what recursion is and how to use it.
In this learning activity you'll discover what the .NET Framework is, what problems it solves, and how it came to be.
In this learning activity, you’ll discover the difference between a parameter and an argument.
In this learning activity you'll discover the functional differences between value and reference types within the .Net framework.
In this activity you'll explore how flowchart programs can be converted into pseudocode programming.
In this animated activity, learners study how a PLC performs a shift operation. The learning object covers data movement, data entry, PLC wiring, PLC shift register introductions, and programming for a paint can operation.