In this interactive exercise, learners review definitions of 26 terms and then test their knowledge in a matching exercise. Only six terms are included in the quiz; however, if the learner clicks “Restart,” more terms appear in random order.
In this interactive object, learners read the definitions of prefixes and suffixes that relate to the digestive system. They then use this knowledge to combine word components to form medical terms.
Robotic welding allows welders to create more consistent and higher quality welds. But, it requires you to understand the terminology associated with its programs. Watch this module to review terminology associated with robotic arc welding and the weaving process.
Learners read and listen to the pronunciation of hundreds of medical terms that are arranged in a "jukebox." The terms are listed alphabetically and according to the following categories: aerobic and anaerobic microorganisms, blood bank, coagulation, fungi microorganisms, hematology, protozoa, and urinalysis. This learning activity requires a computer that is equipped with speakers.
Learners read definitions of terms related to legal, insurance, and advocacy issues regarding the elderly. At the end of the activity, learners test their knowledge in three matching exercises. Some of the programs and groups discussed are Medicare, Medicaid, Social Security, long-term care insurance, OBRA, SSI, and CWAG.
In this interactive object, learners read the definitions of the parts of a cell and assemble a basic eukaryotic cell in a drag and drop exercise. A matching quiz involving cell terms and their definitions completes the activity.
In this interactive learning object, the student matches the names of software with their definitions and categorizes computer terms according to the appropriate software.
Learners complete a crossword puzzle with terms that relate to common diseases and disorders of the blood. Immediate feedback is provided. Learners have the option to send an e-mail to their instructors notifying them that the learning object has been completed.
In this learning activity, you'll watch an animated explanation of the terms class and object as used by computer programmers, and then contrast the differences.
This screencast, we see how the shape of a stain defines the angle of impact. In general terms the more circular the stain, the more perpendicular will be the angle at which it struck the surface. The more elliptical the shape of the stain, the more acute the angle will be. With practice and experience, the analyst can recognize the general angle of impact based solely on the shape of the stain.
In this learning activity you'll explore family structure then enter terms in a grid identifying if that family structure is determined by females, males, or both.