The student reviews definitions of to/too/two and completes a practice exercise.
In this animated object, learners examine the signals produced by sourcing and sinking two-wire sensors. A brief quiz completes the activity.
A game to test your knowledge of some emerging network trends in Information Technology.
In this game you'll identify best practices when creating network diagrams.
Introduces players to the networking devices and equipment powering computer networks.
In this learning activity you'll examine how network address translation works.
A game to test your knowledge of basic network design.
In this learning activity, you'll examine the different ways in which computers and other equipment are physically connected in local area networks and the advantages and disadvantages of each topology.
The learner will understand how to set up a Virtual Private Network (VPN) using a home computer network.
You'll learn how to classify networks by size.
In this learning activity you'll review definitions of To, Too, and Two and complete practice sentences.
In this learning activity you'll explore how VPN is used to create a secure connection between two networks.
In this learning activity you'll explore three common network protocols that computers use to communicate in a network.
Перевірка теоретичної готовності
By Jurii Matviienko
A game to test your knowledge of DHCP and NAT.
You'll build your knowledge of hacking wireless networks.
In this animated activity, learners observe how a two-roll metering system operates.
Learners examine how the two-roll metering system works.
You'll be introduced to some commonly used networking acronyms used in the computer industry.
By Joseph Wetzel
In this learning activity you'll factor problems using the difference of two perfect squares.