In this interactive object, learners review how to read a caliper. They then test their skills with eight practice questions.
Learners examine the Karnaugh map for a three-variable system. Several examples are given.
Students test their skill at converting binary numbers to decimal numbers. Immediate feedback is provided.
In this learning activity you'll practice reading a micrometer.
In this animated activity, learners read about the types of lines found on blueprints. A quiz completes the activity.
In this learning activity you'll describe the operation of an AND gate by using a truth table, a waveform diagram, a Boolean Algebra equation, a switch analogy, and a written definition.
In this learning activity you'll examine how a sine bar is used to measure angles.
Learners review guidelines for the proper use of a dial caliper. Illustrations appear throughout the learning object.
Students answer 10 questions in a sample exam. This exercise covers number systems, number conversion, logic gates, and combinational design. Feedback is provided.
In this animated object, learners examine the operation of a demultiplexer along with the data output and select lines. A brief quiz completes the activity.
Learners read an explanation of how to connect two 7485 ICs to compare binary numbers by creating an 8-bit comparator. Diagrams and charts are presented.
Students review the best practices for using a ruler and answer five basic questions.
This learning object shows the symbols used to represent the type of pulse required at the clock input to activate flip-flops.
After a brief review, the student solves five practical shop problems using right angle trigonometry.
Students read the multivariable theorems and view the graphic depictions of the Boolean expressions.
In this animated object, learners examine three different types of multivibrators: astable, monostable, and bistable. A brief quiz completes the activity.
The technique for designing a MOD 10 counter is introduced. Asynchronous inputs of a JK flip-flop are used to clear the counter.
In this learning activity you'll review the operation of a NOR gate by using a truth table, a Boolean Algebra equation, a switch analogy, and a written statement.
In this animated object, learners follow a process for troubleshooting digital integrated circuits on a printed circuit board using a logic probe.
In this learning activity you'll recognize several patterns on an Xbar and R control chart. These non-random patterns are indications that the process is not in a state of statistical control.
The learner will understand the operation of the six fundamental logic gates and the inverter by using truth tables, Boolean Algebra equations, switch analogies, and written statements.
In this interactive object, learners read about sampling plans and practice using a sampling table.
Students analyze the eight single variable Boolean theorems and their expressions.
In this animated activity, learners examine the construction of a binary counter using a JK flip-flop. The ability of the JK flip-flop to "toggle" Q is also viewed.
Students read about the basics of using an indicator.