Explore the history behind today's eLearning best practices in this introduction to our design principles series.
Multimedia Principles - Signaling. Explore how using voice and visual cues can help your learners focus, organize, and process your content.
A game to test your knowledge of basic network design.
You'll learn about design review meetings and how they influence project management.
In this animated object, learners examine the design of a ladder circuit that provides manual control to a water pumping system. Students also study modifications to the circuit as the complexity of the system increases.
In this learning activity, you'll explore the basics of prototyping for user experience design.
In this learning activity you'll review design errors and learn how to avoid them.
In this activity, you'll learn how Fitt's Law applies to user experience design.
In this learning activity you'll explain how how Usability fits into User Experience Design.
In this learning activity, you will learn about testing for user experience design.
In this animated, audio, and graphic activity illustration, learners will view a design critria for properly storing property and evidence.
In this animated object, learners read the dimensions of the different types of vehicles typically considered in highway design.
In this learning activity you'll explore an overview of User Experience Design and recognize how User Experience Design (UXD) can make you a better designer.
In this interactive object, instructors use an extensive inventory to assess their beliefs and uses of assessment. The inventory is based on the work of educators supported by the American Association of Higher Education Assessment Forum in 1996.
In this activity, you'll discover the differences, advantages, and disadvantages of remote and in-person usability testing.
In this learning activity, you'll be introduced to what personas are, explore how to create one, and understand why they're important.
In this learning activity, you'll be introduced to three common usability research methods.
In this learning activity, you will learn about usability testing.
Explore how using words and pictures in eLearning produces better results than just using words alone.
Users of this learning object evaluate the early online experiences of four hypothetical students and record the lessons that can be learned about what to do and what not to do to create effective online learning environments.