Learners answer 20 questions related to the sale of tobacco products. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to a customer's blood alcohol content. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to discouraging intoxication in an establishment. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to providing responsible customer service. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions about regulations covering the sale of alcoholic beverages in Wisconsin. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer questions about medication from a game board with the headings "Pituitary," "Thyroid," and "Adrenal." Up to three people can play at one time. Contestants "buzz in" their answers to accumulate points.
In this activity, faculty members answer questions about topics and information they learned during their online orientation. This game was designed for Wisconsin’s Northcentral Technical College. It can be customized for other colleges and organizations.
In this interactive exercise, learners review definitions of 26 terms and then test their knowledge in a matching exercise. Only six terms are included in the quiz; however, if the learner clicks “Restart,” more terms appear in random order.
In this interactive game, learners answer 30 questions about early childhood education activities and skills. Up to three people can play on the game board at one time.
Learners play a game to review concepts connected with student assessment. The categories on the game board are "General Assessment," "Science Assessment," "Math Assessment," and "Famous Scientists."
In this screencast, learners examine the lifecycle of fungi including asexual and sexual reproduction. Learners test their knowledge by identifying a diagram. There is a companion crossword puzzle game here: https://www.wisc-online.com/arcade/games/natural-science/science-biology/3016/the-zygomycetes-crossword
By playing a game of tic-tac-toe, a student can review what happens to currents and voltages throughout a parallel LC circuit when the applied frequency is increased above resonance.
By playing a game of tic-tac-toe, a student can review what happens to currents and voltages throughout a series RLC circuit when the applied frequency is increased from 0 Hz towards resonance.