This is a learning object describing what a learning object actually is. This will take us through the definition of a learning object and break down each segment to help clarify the mystery of this wonderful online tool for teaching and learning.
In this learning activity, you'll watch an animated explanation of the terms class and object as used by computer programmers, and then contrast the differences.
Users of this learning object evaluate the early online experiences of four hypothetical students and record the lessons that can be learned about what to do and what not to do to create effective online learning environments.
In this learning activity you'll review how every protein molecule of an organism is synthesized by that organism in a prescribed process. This activity helps students understand the fundamental life process of making protein.
Learners reflect on their thoughts, feelings, and reactions toward such listening behaviors as interrupting, selective listening, and unresponsive listening.
Instructors complete a simple, informal inventory that helps them to see how they use the Seven Principles of Good Practice in Undergraduate Education developed by Chickering and Gamson (supported by AAHE, ACE, Johnson and Lilly foundations) in 1987.