The learner reads about the kinds of questions that are most effective to use on student questionnaires evaluating instruction. Generic evaluations are less helpful than evaluations focused on the specific types of instruction and learning expected in a content area. Sample questions are provided.
Users of this learning object evaluate the early online experiences of four hypothetical students and record the lessons that can be learned about what to do and what not to do to create effective online learning environments.
Learners answer 20 questions related to providing responsible customer service. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions about regulations covering the sale of alcoholic beverages in Wisconsin. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to discouraging intoxication in an establishment. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to a customer's blood alcohol content. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to the sale of tobacco products. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
In this interactive object, learners examine the structural-functional, social-conflict, and symbolic interaction analyses of culture. A mind map and quiz questions are included.
In this interactive object, learners examine the structural-functional, social-conflict, and symbolic interaction analyses of sports. A mind map and quiz questions are included.
Learners answer questions about medication from a game board with the headings "Pituitary," "Thyroid," and "Adrenal." Up to three people can play at one time. Contestants "buzz in" their answers to accumulate points.
In this animated object, learners observe the voltage on a capacitor at various time constants when it either charges or discharges. Students then answer questions in the categories of Identify, Compare, and Compute.