The learner reads about the kinds of questions that are most effective to use on student questionnaires evaluating instruction. Generic evaluations are less helpful than evaluations focused on the specific types of instruction and learning expected in a content area. Sample questions are provided.
Users of this learning object evaluate the early online experiences of four hypothetical students and record the lessons that can be learned about what to do and what not to do to create effective online learning environments.
Learners answer 20 questions about regulations covering the sale of alcoholic beverages in Wisconsin. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to discouraging intoxication in an establishment. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to a customer's blood alcohol content. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to the sale of tobacco products. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to providing responsible customer service. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners examine the conventional current flow at a PLC input module, along with the field devices connected to it. This interactive object includes quiz questions and feedback.
In this animated and interactive object, learners examine kinetic and potential energy as well as the first law of thermodynamics and the flow of energy between a system and its surroundings. Students also answer questions about exothermic and endothermic reactions
Learners answer questions about foundry-related technology and terms using a game board format. This learning object can be used individually, in small groups, or as a class activity to provide an alternative self-assessment tool.
Learners view a mind map of the social-conflict Approaches and answer questions about the inequalities, competition, and power found in social structures.