In this interactive object, learners review how to read a caliper. They then test their skills with eight practice questions.
In this learning activity you'll practice reading a micrometer.
The technique for designing a MOD 10 counter is introduced. Asynchronous inputs of a JK flip-flop are used to clear the counter.
The learner reads an explanation of how to determine lengths for tubing and pipe bending and then performs calculations in an interactive exercise. Two methods for determining angle bends are shown. A calculator is required.
In this animated activity, learners read about the types of lines found on blueprints. A quiz completes the activity.
In this interactive and animated object, learners examine the construction of a 7493 IC as mod-2 and mod-8 up-counters. They view how this binary counter can be modified to operate at different modulus counts. A quiz completes the activity.
In this learning activity you'll practice using the 4-input truth table.
Students examine the operation of synchronous and asynchronous inputs on a JK Flip-Flop.
In this interactive object, learners read about sampling plans and practice using a sampling table.
In this learning activity you'll practice converting between hexadecimal and decimal and between hexadecimal and binary numbers.
Students review the best practices for using a ruler and answer five basic questions.
In this animated activity, learners view how to clear and preset a flip-flop to store a logic 0 or a logic 1.
In this animated activity, learners examine the construction of a binary counter using a JK flip-flop. The ability of the JK flip-flop to "toggle" Q is also viewed.
In this interactive object, students read how to calculate the blank size for cylinders in a three-roll pinch roller. A calculator is required for the brief quiz that completes the activity.
Learners examine the Karnaugh map for a three-variable system. Several examples are given.
Learners review guidelines for the proper use of a dial caliper. Illustrations appear throughout the learning object.
In this learning activity you'll examine how a sine bar is used to measure angles.
This learning object shows the symbols used to represent the type of pulse required at the clock input to activate flip-flops.
In this learning activity you'll describe customer requirements and specifications as they relate to "Quality" in an organization.
In this animated activity, learners view the input and output leads of a JK flip-flop. They also see how it functions in each mode of operation. A brief quiz completes the learning object.
The explanation and use of timing diagrams used in digital electronics to graphically show the operation of various circuits are given.
Students answer 10 questions in a sample exam. This exercise covers number systems, number conversion, logic gates, and combinational design. Feedback is provided.
In this learning activity you'll practice calculating the between the binary number system and the decimal number system.
In this learning activity you'll review the hexadecimal numbering system.
Learners read an explanation of how to connect two 7485 ICs to compare binary numbers by creating an 8-bit comparator. Diagrams and charts are presented.