This is a learning object describing what a learning object actually is. This will take us through the definition of a learning object and break down each segment to help clarify the mystery of this wonderful online tool for teaching and learning.
This jeopardy game is based on the understanding of the following concepts discussed in EDU 110; Combourne's Conditions of Learning, Rosenshines Principles of Instruction, Saphier's The Skillful Teacher, Transfer of Learning Social Emotional Learning Standards
Users of this learning object evaluate the early online experiences of four hypothetical students and record the lessons that can be learned about what to do and what not to do to create effective online learning environments.
This learning object will be used in conjunction with the DNA collection methods learning object. This learning object will cover the errors that were present in the DNA collection methods learning object and how they could be corrected.
Distinguishing Leadership and Management Activities (Screencast)
In this screencast, students read about the key differences between management and leadership activities. They will review typical supervisory activities as either management or leadership.
This is a memory matching game about all things of mobile learning.15 Questions. 1 Player. Set time preference for matching mobile learning game. See if you can do it in 60 seconds!
In this interactive object, learners read a description of value-added and non-value-added activities and then place various work duties into these two categories.
Answer questions about Mobile Learning correctly to get 5 moves on the Chakalaka board. Line up 3 or more vegetables in a row on the board and gain points.
SEL is a support for how the brain naturally learns, or brain-based learning. An outgrowth of SEL is social and emotional safety; which children need at school, along with physical and creative safety, to learn optimally.