Learners complete a crossword puzzle with terms that relate to common diseases and disorders of the blood. Immediate feedback is provided. Learners have the option to send an e-mail to their instructors notifying them that the learning object has been completed.
Case Study: Cardiac Disorders and Occupational Therapy
In this interactive object, learners identify the risk factors and the precautions to follow when treating a patient with a cardiac condition. They also design a treatment plan for that patient.
The Importance of Attire in Early Childhood Education
Learners read about the types of clothing considered appropriate for a childcare setting. This activity is designed for students enrolled in an early childhood education program.
Nail Diseases and Disorders: A Case Study Assessment
Students view diagrams of nails and read the client's nail history. They then determine if the affected nail has a disease or a disorder and recommend salon treatment and home care.
In this interactive game, learners review emergency medications. For every right answer, the learner earns a square on the tic-tac-toe board while playing against the computer or another contestant.
Users of this learning object evaluate the early online experiences of four hypothetical students and record the lessons that can be learned about what to do and what not to do to create effective online learning environments.
Learners listen to a lecture given during the early days of nanotechnology titled, “There’s Plenty of Room at the Bottom.” Dr. Richard Feynman made the presentation to the American Physical Society on December 29, 1959. Animation makes this lecture fun to absorb.
In this interactive game, learners answer 30 questions about early childhood education activities and skills. Up to three people can play on the game board at one time.