Questioning Clue: Are You an Effective Questioner?
In this interactive object, learners solve a school mystery by identifying the "suspects" in the hierarchy of questioning: knowledge, comprehension, application, analysis, synthesis, and evaluation. This activity was designed for teachers and instructional assistants.
Students read an explanation of the use of questionnaires in research. Open-ended and closed-ended questions are defined. Students complete the activity by generating a questionnaire.
The learner reads about the kinds of questions that are most effective to use on student questionnaires evaluating instruction. Generic evaluations are less helpful than evaluations focused on the specific types of instruction and learning expected in a content area. Sample questions are provided.
Learners answer 20 questions related to providing responsible customer service. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to discouraging intoxication in an establishment. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners study the muscles of the scapula and check their knowledge on each page by identifying the muscles on diagrams and answering a related question about movement.
Learners answer 20 questions related to a customer's blood alcohol content. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions about regulations covering the sale of alcoholic beverages in Wisconsin. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer 20 questions related to the sale of tobacco products. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.
Learners answer questions about medication from a game board with the headings "Pituitary," "Thyroid," and "Adrenal." Up to three people can play at one time. Contestants "buzz in" their answers to accumulate points.