In this learning object designed for educators, users review strategies for teaching reading in all classrooms, not just in the reading or language arts classroom. Two pages contain audio.
Learners use this Structured Query Language tutorial to gain an understanding of how a SELECT statement is built. This learning object has audio content.
Learners examine how language can interfere with clear communication. They select examples of ambiguity, assuring expressions, doublespeak euphemisms, jargon, emotive content, false implications, meaningless comparisons, and vagueness. In an interactive exercise, learners identify ways to overcome these barriers.
The learner reads about the kinds of questions that are most effective to use on student questionnaires evaluating instruction. Generic evaluations are less helpful than evaluations focused on the specific types of instruction and learning expected in a content area. Sample questions are provided.
Learners are shown questions to ask themselves before they speak. They evaluate three responses according to the criteria presented. This activity has audio content.
Learners examine an animated motion-controlled robotic arm and observe the operation of a PID (Proportional-Integral-Derivative) control that makes movements quickly without overshooting or having a steady-state error. This activity has audio content.
In this animated activity, learners examine the firing circuits in a DC variable speed drive. The circuits cause the current flow through the armature and rpm to vary. This activity has audio content.
Bloom's Taxonomy for Affective Learning and Teaching
This lesson focuses on the affective domain, which refers to attitudes of awareness, interest, attention, concern and responsibility. Users quiz themselves on their basic understanding of the content.
In this animated activity, learners examine the circuitry in a DC variable speed drive that causes the motor to accelerate or decelerate at slow rates. This learning object has audio content.
Learners answer 20 questions related to a customer's blood alcohol content. The questions are presented in a game show format, and immediate feedback is provided. A final score is given at the end of the activity.