In this learning activity you'll analyze an introduction and determine whether or not it was effective. You'll also gain an understanding of what makes an effective introduction.
Nine Principles of Good Practice for Assessing Student Learning: Where Do I Stand?
In this interactive object, instructors use an extensive inventory to assess their beliefs and uses of assessment. The inventory is based on the work of educators supported by the American Association of Higher Education Assessment Forum in 1996.
Users of this learning object review a case study of an online student and her experience with her instructor. They determine the principles of good practice for teaching online.
Bloom's Taxonomy for Affective Learning and Teaching
This lesson focuses on the affective domain, which refers to attitudes of awareness, interest, attention, concern and responsibility. Users quiz themselves on their basic understanding of the content.
Instructors complete a simple, informal inventory that helps them to see how they use the Seven Principles of Good Practice in Undergraduate Education developed by Chickering and Gamson (supported by AAHE, ACE, Johnson and Lilly foundations) in 1987.
Learners read how they can make menus more pleasing to the senses by paying attention to shape, form, texture, temperature, color, flavor, and visual appeal.
Imagine you're a college student volunteering in a lab that includes animal research and you're trying to decide if this would be a good experience. Play through this module to understand the regulations for animal well-being and how they impact animal welfare. Prove you're an Animal Welfare Whiz!
Learners reflect on their thoughts, feelings, and reactions toward such listening behaviors as interrupting, selective listening, and unresponsive listening.
Users of this learning object evaluate the early online experiences of four hypothetical students and record the lessons that can be learned about what to do and what not to do to create effective online learning environments.